259 – Hammerspace/time

259 – Hammerspace/time

Thank you and you’re welcome, you know who you are. <3 I just wish I could have heard how the physics of this would have worked out.

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Discussion (6)¬

  1. Freak says:

    Our boardgames club made that joke in our own addition to Munchkin.
    Hammerspace allows you to carry as many big items as you want.
    Hammertime gives you an extra turn after your current one.
    Having both of them at the same time lets you turn hammertime into a card that gives you +2 to run away, and wield 2-handed weapons as 1-handed weapons. Losing one card makes you lose both cards.

  2. Baughbe says:

    Of course the effects are relative.

  3. Agentomega says:

    Oh goodness, YES!

  4. Alexdarkangel says:

    How much you want to bet Kali has been hanging onto that clock just waiting for that set-up?

  5. Paracelsus says:

    hmm… if anything that is in contact with Kali for a length of time becomes invisible, then if she had a bag with her, it would be invisible. If she then put in a clock that she had just bought, then conceivably, the bag would cover the clock in its own invisibility “field” (for want of a better term), like a normal bag conceals any item placed within. then the bag and contents would both be invisible until the clock is removed from the field, making the illusion of hammerspace.

  6. Paracelsus says:

    also, Kali must have to buy a LOT of new DS consoles… unless she can see her own invisible objects… this is really messing with my head now. I need to sleep more often.